The pedagogy of parameters

A difficult thing that I ask my students to do is to parameterize everything.

The ideas that my game theorists come up with for applied theory projects are uniformly great. The puzzles they want to study are rich with potential, and many are easily original enough to be of publishable grade.

Compared to coming up with ideas, kicking it up a notch into something that looks like an economics paper is much harder. There are two main hurdles:

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